Other
Projects
This section showcases my work in three areas: game development, game design, and Blender. In game development, I focus on building gameplay mechanics and coding interactive features. In game design, I explore player experience and level design.
This is a 2D platformer game developed using GDevelop, with the main focus on designing and arranging the map. The gameplay features classic platformer elements like jumping, moving platforms, enemies. The primary objective emphasizes how the map layout is planned, and organized to create a smooth and engaging experience for the player.
This is my very first Blender project, inspired by the painting "Girl with a Pearl Earring". The goal of this project was to recreate the essence of the artwork in 3D form while learning the basics of Blender.
This is my first game project developed using GDevelop. The game features a custom cursor system, mouse-click interaction, animation control using linked variables, and layered visual design. It also includes object movement along the X and Y axes.