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Girl With A Pearl Earring
Modeling
Started with basic shapes — mainly used cube, torus, UV sphere, and cone. Combined and adjusted them to form simple models. Focused more on getting the form and proportions right rather than details.

Lighting
Adjusted the direction of lights and chose appropriate light types
Texturing
Mainly adjusted the metallic and roughness values to create different surface feels. Didn’t use any image textures for now, just focused on playing with those values.
Rendering
Output
I rendered the scene using Cycles instead of EEVEE to achieve more quality results with better light bounce and shadows.

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