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Tools

GDevelop

Time

April 2025

Genre

First Person Shooter Game

Demo

This was my first game developed in GDevelop, where I applied fundamental game design concepts to create a functional prototype. The main objective was to explore core mechanics such as layer management , object instancing for dynamic spawning for the shooting target, object grouping for the duck and shooting target, and variable linking. Through this project, I gained hands-on experience in structuring game logic and optimizing workflows within GDevelop

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