
Fox in Jungle
Tools
Blender
Time
April 2025 - May 2025
Genre
2D Animated Cartoon
Modeling
I used common modeling tools like extrude, knife cut, bridge, separate, loop cut, and insert, as well as supporting tools such as proportional editing, snapping, curves, lattices, and the spin tool. I’ve also explored various modifiers, including subdivision surface, solidify, array, simple deform, curve, mirror, displace, skin, shrinkwrap, bevel, and boolean.
Texturing
I mainly used Mix node to combine two image textures—one with a tree grain pattern and the other with a zebra print. This combination helped me create a more detailed and interesting surface. I also applied a gradient texture to give the material a more natural and organic look. I also used emission node to add a glowing effect.
Scene arrangement and Lighting
Starting from the base scene, I added light sources to highlight key elements, enhance realism. Each light was carefully placed from firelight for warmth, to area lighting for overall brightness and with a blue spotlight with noise texture for a dramatic touch.

01
Raw Scene
Scene without any lighting—just the base setup to give a sense of how the environment looks in its raw form.

02
Fire Glow
Added light to the fire. This was done to illuminate the area around the fire and create a warm atmosphere.

03
Backlight Boost
I added an area light from the back of the scene. This helped to increase the overall brightness and made the entire composition feel more balanced and immersive.

04
Blue Spotlight
I added a blue spotlight on top of the tree. I also applied a noise texture to this light to give it a more dynamic and mystical appearance.

05
Final Setup
The full lighting setup and how I arranged the scene. It highlights the positioning of each light source and the overall structure of the environment I built.
Particle System

01
Fire Sparkles
The fire sparkle effect uses an Emitter particle system. The particles are created and shot out from the fire, moving upward like sparks or embers.

02
Grass on the Ground
I used Hair particle system grass to cover the ground that keeps particles fixed to the surface. Instead of moving, the grass strands stay in place. Brownian forces are added to make the grass look more natural and less uniform.

03
Fireflies
Fireflies are created with an Emitter particle system. Each particle acts like a glowing bug, moving gently in the scene.

04
Butterfly Sparkles
The sparkles that follow a flying butterfly also use an Emitter particle system. As the butterfly moves through the air, sparkles are emitted from its path.